Tuesday, June 15, 2004

There is an ending, a striking of the set, which is dillapidated blue-black dusty gothic desolation, decrepit buildings and rubble. We proceed through the funereal site. The object is to remove salvageable items from the premises. There is a straw boss, harsh, acerbic, but without the interest to generate real malice. There are grim spires of excellent craftsmanship piled up, derelict gazebos in an anteroom, all the tricks and trappings of fond hopes gone to seed...

I should be in the adjoining structure, I'm thinking. That's General Cable, my old worksite from long ago. Maybe we're all here to demolish our ancient dreamscapes.

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